An educational project
using a PIC chip.
This is a future article for Elektor Magazine
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Spin The Dice kit
You cannot beat toys for technology. They always
offer the latest in design. They were the first to offer speech, LCD
screens and movement, all at an unbelievably low price.
Technology has ridden on the back of toy manufacture. Toys have led the
way to reducing the costs of manufacture and now we see things like gigabyte chips in hand-held devices for less than a day's
wage!
If you want to see technology in operation, just go to your local toy
store. I did.
One toy that took my attention was a spinning top that produced a LED
display. It detected the earth's magnetic field to provide registration
for the display and every time the top was spun, it produced a curved
dot-matrix display "in the air."
So the display appears at the same location on each revolution, a
reference point must be generated. The circuit
detects the earth's magnetic field via an inductor to create this.
As it rotates, the voltage generated in the coil is passed to an op-amp.
The voltage produced is very small and two stages are needed so the output will
be high enough to trigger the input of a microcontroller.
This is only one feature of this project.
There are three features to be
discussed.
Firstly the magnetic detection.
To prevent high frequencies being picked up by the coil, it has a large
capacitor across it, so that only very low frequencies will be detected.
The first op-amp will provide a very high amplification, but this will
not be sufficient to trigger the micro.
It needs another stage with very high gain.
During quiescent conditions, the input voltage to the second op-amp will
be the same and the output will be LOW.
When the output of the first op-amp rises, the voltage on the
non-inverting input of the second op-amp will be slightly delayed by the
action of the 1M and 10n capacitor and this will make the output go
HIGH. The 10n will charge and cause the output to go LOW again. Thus a
short pulse will be produced.
This project offers three areas for experimentation. It shows how the
earth's magnetic field can be detected electronically
It employs surface-mount technology and it covers writing a program for
the simplest chip in the PIC series, the PIC12F629.
If you have ever wanted to start writing your own programs for a PIC
microcontroller, this is the place to start.
The microcontroller is an 8-pin device with 5 input/output lines and one
input only. The other two pins connect to the supply.
The chip has 1024 spaces to store a program and each space will store a
single instruction. These spaces are also used to store data (also
called variables) in the form of a table.
The micro acts on each instruction at the rate of one million
instructions per second, when the clock frequency is 4MHz. An internal
oscillator produces this frequency.
An instruction can be a simple task such as placing a number (called a
literal) in the "working register" called register "W" or it can
be a more-complex task such as testing a bit in a file and jumping over
the next instruction if a bit in the file is set.
1024 lines of code may not seem very large but when you realise this
project has 5 different games and uses only half the memory, you can see
how efficient "machine code" programming is.
As an example, the first 3-level chess game was created in a 2k memory,
for a "Chess Challenger" computer.
The program for this project has been written by hand using the set of
approx 30 instructions for the chip.
These instructions consists of letters and numbers, with
each letter taken from the first letter of a word such as Shift, Left, etc. The
numbers represent the "file" or "register" where a
"quantity" contained in the instruction, will be stored.
These instructions are assembled by and assembler called MPASM.
The result is a list of hex numbers that are "burnt" into the chip using
a programmer. All these programs and the programmer are covered on the
authors website: talkingelectronics.com
A program for a PIC chip may look unusual at first, but the website
explains all the terminology and takes you through
each stage in the development of an idea.
Each instruction is called a mnemonic and this is a "half English, half
xxxx" statement.
THE RANDOM NUMBER
The secret behind an effective dice (singular die) is to produce a truly
random number. This is very difficult to achieve with a micro as
it has a very high "predictability." The answer is to have a large
table of values and cycle through the table. To prevent the micro
starting at the top of the table each time it is turned on, a different
starting-point is held in the EEPROM section of the micro. This
effectively produces a very long table with no perceptible repetition.
PROGRAMMING
This project offers a course in programming PIC chips. The 5 LEDs are
capable of producing a dot-matrix display 5 pixels high by more than 60
pixels long. This will allow a number of letters to be produced or even
animation.
When the project is first turned on, the LEDs run in sequence to show
they are all operating and then the first LED illuminates to show the
first program is active. By pressing the ON button repeatedly, the
second, third, fourth or fifth program can be activated.
The chip comes pre-programmed with two programs and the course on the
web shows how to write programs for the other areas.
PARTS
LIST
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